JAL Instruction Store Property
When the jump-and-link (JAL) instruction executes, the current program counter (PC) value + 1 is stored in memory cell #2. This is the "link" part of jump-and-link. After jumping to a different part of the program, if the program wishes to pick up where it left off, then it can JUMPR to memory cell #2. More formally:
if the following are true:
- instruction #i is a JAL instruction with jump to: jump_to
- the PC at time t = i
then value of cell 2 at time (t + 1) = i + 1
Instructions
Memory Cells |
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Program Counter | Time |
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0 | 0 |
LW Computer Simulator
After a few cycles, instruction #5, a JAL instruction, is executed. Note that 6 is stored in cell #2. In other words:
if the following are true:
- instruction #5 is a JAL instruction with jump to: 1
- the PC at time 2 = 5
then value of cell 2 at time (2 + 1) = 5 + 1
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